--Uploaded On https://youtube.com/AhmedMode --Published on https://ahmedmode.com --Credits goes to the devs! --Scripts Below: --Scripts local Players = game:GetService("Players") local rs = game:GetService("RunService") local lp = Players.LocalPlayer local library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3")))() local w = library:CreateWindow("BeboMods") local Main = w:CreateFolder("Functions") local SelectedUpgrade Main:Toggle( "Go To Hoop", function(state22) if state22 then KillAura = rs.Heartbeat:Connect( function() if KillAura then lp.Character.Humanoid:ChangeState(11) lp.Character.HumanoidRootPart.CFrame = workspace.Worlds.World0.Hoop.Hoop.Net["Cylinder.005"].CFrame * CFrame.Angles(math.rad(-90), 0, 0) + Vector3.new(0, 125, 0) end end ) return end KillAura:Disconnect() end ) Main:Toggle( "Auto Shoot", function(Aura2) KillAura2222 = Aura2 end ) spawn( function() while true do if KillAura2222 then game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) end task.wait(1.5) end end ) Main:Toggle( "FE Crash Server", function(state2212) if state2212 then KillAura12 = rs.Heartbeat:Connect( function() if KillAura then game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge) end end ) return end KillAura12:Disconnect() end ) Main:Dropdown("Dropdown",{"speed","strength","accuracy"},true,function(mob) SelectedUpgrade = mob end) Main:Toggle( "Upgrade Selected", function(Aura22) KillAura22222 = Aura22 end ) spawn( function() while true do if KillAura22222 then game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].upgrade:FireServer(SelectedUpgrade) end task.wait(.1) end end ) Main:Button("Always Perfect",function() local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure( function(self, ...) local args = {...} if getnamecallmethod() == "FireServer" and self.Name == "throwBall" then args[1] = math.huge end return old(self, unpack(args)) end ) end) Main:Button("Always Perfect",function() local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure( function(self, ...) local args = {...} if getnamecallmethod() == "FireServer" and self.Name == "hatchCapsule" then args[3] = trur end return old(self, unpack(args)) end ) end)