--Uploaded On https://youtube.com/AhmedMode
--Published on https://ahmedmode.com
--Credits goes to the devs!
--Scripts Below:
--Scripts
local Players = game:GetService("Players")
local rs = game:GetService("RunService")
local lp = Players.LocalPlayer
local library =
loadstring(game:HttpGet(("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3")))()
local w = library:CreateWindow("BeboMods")
local Main = w:CreateFolder("Functions")
local SelectedUpgrade
Main:Toggle(
"Go To Hoop",
function(state22)
if state22 then
KillAura =
rs.Heartbeat:Connect(
function()
if KillAura then
lp.Character.Humanoid:ChangeState(11)
lp.Character.HumanoidRootPart.CFrame =
workspace.Worlds.World0.Hoop.Hoop.Net["Cylinder.005"].CFrame *
CFrame.Angles(math.rad(-90), 0, 0) +
Vector3.new(0, 125, 0)
end
end
)
return
end
KillAura:Disconnect()
end
)
Main:Toggle(
"Auto Shoot",
function(Aura2)
KillAura2222 = Aura2
end
)
spawn(
function()
while true do
if KillAura2222 then
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
end
task.wait(1.5)
end
end
)
Main:Toggle(
"FE Crash Server",
function(state2212)
if state2212 then
KillAura12 =
rs.Heartbeat:Connect(
function()
if KillAura then
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].throwBall:FireServer(math.huge)
end
end
)
return
end
KillAura12:Disconnect()
end
)
Main:Dropdown("Dropdown",{"speed","strength","accuracy"},true,function(mob)
SelectedUpgrade = mob
end)
Main:Toggle(
"Upgrade Selected",
function(Aura22)
KillAura22222 = Aura22
end
)
spawn(
function()
while true do
if KillAura22222 then
game:GetService("ReplicatedStorage")["events-shared/core/events.module@GlobalEvents"].upgrade:FireServer(SelectedUpgrade)
end
task.wait(.1)
end
end
)
Main:Button("Always Perfect",function()
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall =
newcclosure(
function(self, ...)
local args = {...}
if getnamecallmethod() == "FireServer" and self.Name == "throwBall" then
args[1] = math.huge
end
return old(self, unpack(args))
end
)
end)
Main:Button("Always Perfect",function()
local mt = getrawmetatable(game)
local old = mt.__namecall
setreadonly(mt, false)
mt.__namecall =
newcclosure(
function(self, ...)
local args = {...}
if getnamecallmethod() == "FireServer" and self.Name == "hatchCapsule" then
args[3] = trur
end
return old(self, unpack(args))
end
)
end)
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