--Uploaded On https://youtube.com/AhmedMode --Published on https://ahmedmode.com --Credits goes to the devs! --Scripts Below: --Script --First Script: local TowersUHave = {} for i,v in next, game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("Session", "Search", "Inventory.Troops") do if v.Equipped then table.insert(TowersUHave, i) end end wait(1) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Vtds hub Beta 4.0", "BloodTheme") local Credits = Window:NewTab("Others") local Lobby = Window:NewTab("Game") local AutoChain = Lobby:NewSection("AutoAbility") local turn = false local CreditsBar = Credits:NewSection("Credits") CreditsBar:NewLabel("bianhquan12345/bianhquan12345#7794: owner script") CreditsBar:NewLabel("vinhkhang100/Khang#3082: Others") local Stack = Lobby:NewSection("Stack") Stack:NewTextBox("TowerNameHere", "Make sure u stand in the position u want to place", function(txt) local args = { [1] = "Troops", [2] = "Place", [3] = txt, [4] = { ["Rotation"] = CFrame.new(0,5,0,0,5,0,0,5,0,0,5,0), ["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0) } } game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) end) local Lobbyl = Window:NewTab("Lobby") local LeaderBoard = Lobbyl:NewSection("Lobby") LeaderBoard:NewButton("Update leader board", "This will update the leader board", function() local A_1 = "Leaderboard" local A_2 = "Request" local Event = game:GetService("ReplicatedStorage").RemoteFunction Event:InvokeServer(A_1, A_2) end) local Selling = Lobby:NewSection("Selling") Selling:NewButton("Sell all towers", "ok", function() for index,value in pairs(game.Workspace.Towers:GetChildren()) do -- Script generated by R2Sv2 -- R2Sv2 developed by Luckyxero local A_1 = "Troops" local A_2 = "Sell" local A_3 = { ["Troop"] = value } local Event = game:GetService("ReplicatedStorage").RemoteFunction Event:InvokeServer(A_1, A_2, A_3) end wait() end) Selling:NewTextBox("SellAllTowersName", "ok", function(txt) for index,value in pairs(game.Workspace.Towers:GetChildren()) do if value.Replicator:GetAttribute("Type") == txt then local A_1 = "Troops" local A_2 = "Sell" local A_3 = { ["Troop"] = value } local Event = game:GetService("ReplicatedStorage").RemoteFunction Event:InvokeServer(A_1, A_2, A_3) end wait() end end) Stack:NewButton("Place weird ace pilot", "This is only work for some map", function() local A_1 = "Troops" local A_2 = "Place" local A_3 = "Ace Pilot" local A_4 = { ["Rotation"] = CFrame.new(0,5,0,0,0,0,0,0,0,0,-90,-90), ["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0) } local Event = game:GetService("ReplicatedStorage").RemoteFunction Event:InvokeServer(A_1, A_2, A_3, A_4) end) Stack:NewButton("Place weird pursuit", "Same as the ace pilot", function() local A_1 = "Troops" local A_2 = "Place" local A_3 = "Pursuit" local A_4 = { ["Rotation"] = CFrame.new(0,5,0,0,0,0,0,0,0,0,-90,-90), ["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0) } local Event = game:GetService("ReplicatedStorage").RemoteFunction Event:InvokeServer(A_1, A_2, A_3, A_4) end) Stack:NewButton("Place weird ace pilot2", "For lay by i guess lol", function() local A_1 = "Troops" local A_2 = "Place" local A_3 = "Ace Pilot" local A_4 = { ["Rotation"] = CFrame.new(0,5,0,0,0,90,-90), ["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0) } local Event = game:GetService("ReplicatedStorage").RemoteFunction Event:InvokeServer(A_1, A_2, A_3, A_4) end) Stack:NewButton("Place weird pursuit2", "For lay by i guess lol", function() local A_1 = "Troops" local A_2 = "Place" local A_3 = "Pursuit" local A_4 = { ["Rotation"] = CFrame.new(0,5,0,0,0,90,-90), ["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0) } local Event = game:GetService("ReplicatedStorage").RemoteFunction Event:InvokeServer(A_1, A_2, A_3, A_4) end) local Check = 0 local Skipping = Lobby:NewSection("Skipping") Skipping:NewKeybind("SkipKey", "Breh", Enum.KeyCode.F, function() local args = { [1] = "Waves", [2] = "Skip" } game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) end) local CheckEd = false local lolc = false AutoChain:NewButton("AutoChain", "Make sure u have at least 3 lv 2 plus commanders", function() while true do for index,value in pairs(game.Workspace.Towers:GetChildren()) do if value.Owner.Value == game.Players.LocalPlayer and value.Replicator:GetAttribute("Type") == "Commander" then local args = { [1] = "Troops", [2] = "Abilities", [3] = "Activate", [4] = { ["Name"] = "Call Of Arms", ["Troop"] = value } } game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) wait(10.1) end end end end) Stack:NewDropdown("StackTower", "Alt of stack tower name", TowersUHave, function(currentOption) local A_1 = "Troops" local A_2 = "Place" local A_3 = currentOption local A_4 = { ["Rotation"] = CFrame.new(0,5,0), ["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0) } local Event = game:GetService("ReplicatedStorage").RemoteFunction Event:InvokeServer(A_1, A_2, A_3, A_4) end) local CopyDiscordServerLink = Credits:NewSection("Copy Discord server link") CopyDiscordServerLink:NewButton("Copy", "Why don't you even understand this?", function() setclipboard("https://discord.gg/yEBheZxfN7") end) local ok = game.Players.LocalPlayer.PlayerGui.GameGui.Health.Wave Selling:NewButton("Sell all Farms", "breh??ssđssd", function() local wo = game.Workspace.Towers:GetChildren() for i,v in pairs(wo) do if v.Owner.Value == game.Players.LocalPlayer and v.Replicator:GetAttribute("Type") == "Farm" then local A_1 = "Troops" local A_2 = "Sell" local A_3 = { ["Troop"] = v } local Event = game:GetService("ReplicatedStorage").RemoteFunction Event:InvokeServer(A_1, A_2, A_3) wait() end end end) local DmCheck = false AutoChain:NewToggle("Spam Medic ability", "Breh", function(state) if state then DmCheck = true else DmCheck = false end end) while wait(1) do if DmCheck == true then local args = { [1] = "Troops", [2] = "Place", [3] = "Medic", [4] = { ["Rotation"] = CFrame.new(Vector3.new(0, 0, 0), Vector3.new(-0, -0, -1)), ["Position"] = game.Players.LocalPlayer.character.HumanoidRootPart.Position - Vector3.new(0,5,0) } } local Dmagain = game.Workspace.Towers:GetChildren() game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) for i,v in pairs(Dmagain) do if v.Owner.Value == game.Players.LocalPlayer and v.Replicator:GetAttribute("Type") == "Medic" then local args = { [1] = "Troops", [2] = "Upgrade", [3] = "Set", [4] = { ["Troop"] = v } } game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) local args = { [1] = "Troops", [2] = "Upgrade", [3] = "Set", [4] = { ["Troop"] = v } } game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) local args = { [1] = "Troops", [2] = "Upgrade", [3] = "Set", [4] = { ["Troop"] = v } } game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) local args = { [1] = "Troops", [2] = "Upgrade", [3] = "Set", [4] = { ["Troop"] = v } } game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) local args = { [1] = "Troops", [2] = "Upgrade", [3] = "Set", [4] = { ["Troop"] = v } } game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) wait(0.5) local args = { [1] = "Troops", [2] = "Abilities", [3] = "Activate", [4] = { ["Name"] = "Cleansing", ["Troop"] = v } } game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) wait(0.1) local args = { [1] = "Troops", [2] = "Sell", [3] = { ["Troop"] = v } } game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer(unpack(args)) end end end end LeaderBoard:NewButton("ButtonText", "ButtonInfo", function() print("Clicked") end)