--Uploaded On https://youtube.com/AhmedMode --Published on https://ahmedmode.com --Credits goes to the devs! --Scripts Below: --Script local Players = game:GetService("Players") local Player = Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Root = Character:WaitForChild("HumanoidRootPart") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") -- Create ScreenGui local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "AutofarmGUI" ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") -- Create main frame local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 200, 0, 570) MainFrame.Position = UDim2.new(0.5, -100, 0.5, -285) MainFrame.BackgroundColor3 = Color3.fromRGB(45, 45, 45) MainFrame.BorderSizePixel = 0 MainFrame.Parent = ScreenGui -- Create title local Title = Instance.new("TextLabel") Title.Name = "Title" Title.Size = UDim2.new(1, 0, 0, 30) Title.BackgroundColor3 = Color3.fromRGB(35, 35, 35) Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.Text = "Autofarm" Title.TextSize = 18 Title.Font = Enum.Font.SourceSansBold Title.Parent = MainFrame -- Add section headers local function createHeader(text, yPos) local Header = Instance.new("TextLabel") Header.Size = UDim2.new(1, 0, 0, 25) Header.Position = UDim2.new(0, 0, 0, yPos) Header.BackgroundColor3 = Color3.fromRGB(40, 40, 40) Header.TextColor3 = Color3.fromRGB(255, 255, 255) Header.Text = text Header.TextSize = 14 Header.Font = Enum.Font.SourceSansBold Header.Parent = MainFrame return Header end -- Make GUI draggable local isDragging = false local dragStart = nil local startPos = nil Title.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then isDragging = true dragStart = input.Position startPos = MainFrame.Position end end) UserInputService.InputChanged:Connect(function(input) if isDragging and input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Position - dragStart MainFrame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then isDragging = false end end) -- Function to create toggle buttons local function createToggleButton(name, yPos, callback) local Button = Instance.new("TextButton") Button.Name = name Button.Size = UDim2.new(0.9, 0, 0, 30) Button.Position = UDim2.new(0.05, 0, 0, yPos) Button.BackgroundColor3 = Color3.fromRGB(60, 60, 60) Button.TextColor3 = Color3.fromRGB(255, 255, 255) Button.Text = name Button.TextSize = 14 Button.Font = Enum.Font.SourceSans Button.Parent = MainFrame local enabled = false local connection = nil Button.MouseButton1Click:Connect(function() enabled = not enabled Button.BackgroundColor3 = enabled and Color3.fromRGB(0, 170, 0) or Color3.fromRGB(60, 60, 60) if enabled then if name == "Train Mobility" then -- Mobility training logic local forward = true connection = game:GetService("RunService").Heartbeat:Connect(function() if Character and Root then local currentPos = Root.Position if forward then Root.CFrame = CFrame.new(currentPos + Vector3.new(10, 0, 0)) else Root.CFrame = CFrame.new(currentPos + Vector3.new(-10, 0, 0)) end forward = not forward wait(0.1) end end) elseif name == "Train Defense" then -- Teleport to sand pile local sandPile = workspace.Lobby.Extras.SandPile Root.CFrame = sandPile.CFrame + Vector3.new(0, 5, 0) -- Start defense training connection = game:GetService("RunService").Heartbeat:Connect(function() local args = {[1] = 1} game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Train"):WaitForChild("TrainDefense"):FireServer(unpack(args)) wait(0.1) end) elseif name == "Auto Start Main Task" then connection = game:GetService("RunService").Heartbeat:Connect(function() local args = {[1] = "MainTask"} game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Other"):WaitForChild("StartMainTask"):FireServer(unpack(args)) wait(0.1) end) elseif name == "Auto Claim Main Task" then connection = game:GetService("RunService").Heartbeat:Connect(function() local args = {[1] = 1} game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Other"):WaitForChild("ClaimMainTask"):FireServer(unpack(args)) wait(0.1) end) elseif name == "Auto Claim Weekly Tasks" then local currentTask = 1 connection = game:GetService("RunService").Heartbeat:Connect(function() local args = {[1] = currentTask} game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Other"):WaitForChild("ClaimWeeklyTask"):FireServer(unpack(args)) -- Cycle through tasks 1-10 currentTask = currentTask + 1 if currentTask > 10 then currentTask = 1 end wait(0.1) end) elseif name == "Destroy Train Effects" then connection = game:GetService("RunService").Heartbeat:Connect(function() local playerGui = game:GetService("Players").LocalPlayer.PlayerGui local hud = playerGui:FindFirstChild("HUD") if hud then local effects = hud:FindFirstChild("TEMPE") if effects then effects:Destroy() end end wait(10) end) elseif name:match("Upgrade") then -- Handle stat upgrades local statTypes = { ["Upgrade Strength"] = 1, ["Upgrade Health"] = 2, ["Upgrade Immunity"] = 3, ["Upgrade Psychics"] = 4, ["Upgrade Magic"] = 5, ["Upgrade Mobility"] = 6 } local statValue = statTypes[name] if statValue then connection = game:GetService("RunService").Heartbeat:Connect(function() local args = {[1] = statValue} game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Spent"):WaitForChild("UpgradeStat"):FireServer(unpack(args)) wait(0.1) end) end else -- Other training types local eventName = name:gsub("Train ", "") connection = game:GetService("RunService").Heartbeat:Connect(function() local args = {[1] = 0} game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Train"):WaitForChild("Train" .. eventName):FireServer(unpack(args)) wait(0.1) end) end else if connection then connection:Disconnect() connection = nil end end end) end -- Create section headers and buttons createHeader("Training", 40) local trainingButtons = { "Train Power", "Train Psychics", "Train Health", "Train Defense", "Train Mobility", "Destroy Train Effects" } local currentY = 65 for i, name in ipairs(trainingButtons) do createToggleButton(name, currentY) currentY = currentY + 40 end createHeader("Tasks", currentY) currentY = currentY + 25 local taskButtons = { "Auto Start Main Task", "Auto Claim Main Task", "Auto Claim Weekly Tasks" } for i, name in ipairs(taskButtons) do createToggleButton(name, currentY) currentY = currentY + 40 end createHeader("Auto Upgrade Stats", currentY) currentY = currentY + 25 local upgradeButtons = { "Upgrade Strength", "Upgrade Health", "Upgrade Immunity", "Upgrade Psychics", "Upgrade Magic", "Upgrade Mobility" } for i, name in ipairs(upgradeButtons) do createToggleButton(name, currentY) currentY = currentY + 40 end